
- Normal map plugin photoshop full version#
- Normal map plugin photoshop install#
- Normal map plugin photoshop trial#
Next to that we have scale, this controls the depth of the normal map, so a higher number will increase depth. Sample 9x9 would be used for the likes of cloth, really soft materials.īelow that we have scale, now I always leave MinZ at 0, this controls the minimum height of the filter when applied, but I've never noticed it doing anything useful. You will need to play with these depending on the texture you're creating a normal map for, harder surfaces will use 4 sample or 3x3, while softer surfaces will use the others. While a setting of 5x5 would be perfect for metal. A sample of 4 will provide a rough texture, which is great for the likes of stone. These control the level of softness applied to our normal map. The Filter Type section you see with options like 4 sample, 3x3, 5x5 ect. This will bring up the filter screen for our normal maps, and it's here we'll go through a couple of things before applying the filter. Okay so go to Filters>Nvidia Tools>Normal Map Filter Then click your layers tab, this is where we'll do the last bit of our work. Still on our Alpha channel, make sure you click the RGB layer, this is the colour layer for our texture. With this as a base you can select areas of your alpha channel and change the levels of grey/white to adjust the shine as needed. With the Celtic Shield texture, it's the metal areas that will have more shine and that's what we want. You'll notice it's become a grey scale image, the lighter areas will shine more than the darker areas. But we have a quicker way of getting a decent effect which we can tweak a little easier.ĬTRL+A to copy your texture, navigate to your Channels tab, click the Add layer button (this will add Alpha 1 layer), then paste in your texture. This can take a a lot of tweaking depending on the amount of shine you want and where you want the shine to show. There are a few ways we can do this, we can fill it with a black colour (Dull, 0 shine) or a white colour (Shiny) or use grey for something in between. The alpha channel on our normal map controls the level of shine applied to our texture in-game. So go ahead and open your texture in Photoshop, for this tutorial I will be using the texture for my Celtic shield. This is one way of making normal maps, but it's also the easiest and with a few settings tweaks and a little extra work, you can make some really good normal maps. The way we're going to make our normal map is by taking our taking and running the Nvidia Normal map filter on it. Read the thread here.This workshop is going to walk you through the basics of creating a normal map in Photoshop, amd hopefully I can share some helpful hints & tips along the way. I've also read a thread from Marcel about problems with the 64bit versions/Windows7 and I'm not sure how this effects the story above since I don't have enough experience/knowledge on this matter. You should be able to safe files as DDS files and the Nvidia filter should be found under Filter\Nvidia tools\Normal map filter in the top of the window. That's it, the plug-ins should be working. Go to "Program Files\Adobe\Adobe Photoshop CS4 (or CS5)\Plug-ins\Filters" and right click inside the folder and choose paste. Go to "Program Files\Adobe\Adobe Photoshop CS2 (or CS3)\Plug-ins\Filters" and look for a file called NormalMapFilter, right click on the file and choose copy. Go to "Program Files\Adobe\Adobe Photoshop CS4 (or CS5)\Plug-ins\File Formats" and right click inside the folder and choose paste. Go to "Program Files\Adobe\Adobe Photoshop CS2 (or CS3)\Plug-ins\File Formats" and look for a file called dds, right click on the file and choose copy.
Normal map plugin photoshop trial#
Install the downloaded file (with a simple double click on the file), for me the installer found the expired CS2 trial version by itself.
Normal map plugin photoshop install#
You will have to download the plugin and filter, they're both included in the same download so when you install the download it will install both files. It also works on a trial version that has expired (it worked for me).
Normal map plugin photoshop full version#
You will need to download a trial version of Photoshop CS2/CS3, or you already need to have a full version at your disposal. I would also like to add that you do this at your own risk, but it is not likely to go wrong (though these are assumptions). I don't know if it also works for the Extended versions, but I think it works the same way. Nvidia doesn't support the DDS plug-in and Normal map filter for Photoshop versions after CS3, but it is possible to add them to Photoshop CS4 and CS5 (I have the CS5 version and succeeded to add both options). Also I haven't read about someone who succeeded in doing this for PS CS5. I thought I'd post this (I didn't see a post about this on the forum though I didn't really look for it either), because it is hard to find good info on the net about it.
